February Monthly Report

Progress on layout for the next version of the playtest document is progressing. We are still making some fluff changes as we go. Currently the fluff races chapter is in progress. As you recall we split the races chapter into a fluff and a crunch chapter.

Some other changes to the races is that we have moved the Gen-Human to a “Variation on a Theme” section of the Human, and we have moved the Tza Zen Rigeln to the “Variation on a Theme” section for Zen Rigeln.

After the races chapters are layout complete we will move on to layout for the combat chapter.

A change to the combat section is that we have created a single malfunction table. This speeds up and simplified weapon malfunctions. For those that want to keep the weapon system specific malfunction tables, we will include those free on our web site.

Another item of note is that we are close to having the long out of print Injection adventure ready. It has had extensive editing and flow changes so the story makes sense. I just need to so a final read through.

That is all for this month. Please subscribe and any comments are welcome.

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January Monthly Report

An update on the progress of revised…

I have completed converting all the tables to a format suitable for layout. I have now passed this off to Mike for basic layout. This will give us a single PDF of the new core rulebook. Once Mike is done I will post the PDF to the playtesters. I will collect feedback and do another editing pass myself. I need to do a full end-to-end read.

Some more points on the changes so far…

We again tweaked full auto fire. Full auto will expend ROFx2 Q and 1/2 (ROF) shots will hit (no rolling for number of shots that hit). This simulates the reality of full auto – get a lot of lead in the air for a better chance to hit.

We have made changes to encumbrance. Instead of spending all that time adding up every little trinket you have +1 (occasionally +2 for large/bulky items) for armor, the 1st weapon you carry, +1 for the 2nd weapon, -X for heavy belt, etc. This gives you a relatively small and easy to manage relative gague on your encumbrance.

I thought I would also give you an example of one of the layout changes we have made. All the crunch in the race descriptions have been pulled out into the stat blocks. The race fluff is now all in a race chapter, and the race stat blocks now appear in the character creation chapter. This will make it easier to reference.

That is all for now. Now I can say that pretty soon we will have a new play test document to digest.

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